| Oct 2007 |
The9 commenced all-access open beta testing for Granado Espada in mainland China on Oct 31, 2007. |
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| Oct 2007 |
World of Warcraft : The Burning CrusadeTM Surpasses 800,000 Peak Concurrent User Milestone in Mainland China on Oct 4, 2007. |
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| July 2007 |
The9 Limited Enters into an Agreement with Yedang and T3 in relation to Audition |
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| July 2007 |
The9 Limited Obtains Exclusive License to Operate Field of Honor in Mainland China |
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| May 2007 |
The9 Limited Obtains Exclusive License to Operate Audition
2 in Mainland China |
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|
| May 2007 |
The9 and EA Announce Equity Investment and Exclusive Publishing
Agreement for EA SPORTS FIFA Online in Mainland China |
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| Apr 2007 |
The9 Limited Announces Significant Player Demand in
Soul of the Ultimate Nation
All-Access Open Beta Testing in China |
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| Apr 2007 |
The9 commenced all-access open beta testing for Soul of The Ultimation Nation in mainland China on Apr 18, 2007. |
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|
| Feb 2007 |
The9 Limited Obtains Exclusive License to Operate Huxley
in Mainland China |
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|
| Jan 2007 |
The9 Limited Signs Agreement with Blizzard Entertainment
to Rollout World of Warcraft :The
Burning CrusadeTM in Mainland China |
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| Jan 2007 |
The9 Obtains Exclusive License to Operate Ragnarok Online
2
and Emil Chronicle OnlineR in Mainland China |
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| May 2006 |
The9 Obtains Exclusive License to Operate Hellgate:
London
in Mainland China |
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| May 2006 |
The9 signed a cooperation agreement with Shanghai EE
Media Co., Ltd and Shanghai Sunny Advertising Co., Ltd
to develop and operate a casual game "Super Girl Online". |
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|
| Apr 2006 |
The9 Obtains Exclusive License to Operate Guild Wars®
in Mainland China |
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|
| Dec 2005 |
The9 Obtains Exclusive License to Operate Soul of The
Ultimate NationTM |
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| Oct 2005 |
The9 Participates in World of Warcraft
Operations in Certain Regions Outside of Mainland China |
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| Aug 2005 |
Joyful Journey West, the first proprietary
MMORPG of The9, entered all-access open beta testing on
August 18th. |
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| July 2005 |
World of Warcraft
Exceeds 1.5 Million Paying Players in China. |
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|
| June 2005 |
World of Warcraft
commercially launched on June 7th. |
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|
| Apr 2005 |
World of Warcraft
entered all-access open beta testing in China. The overwhelming
appeal of World of Warcraft
has shocked the whole of China by exciting millions of
Chinese players in short time. |
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|
| Feb 2005 |
The9 signed an agreement with Beijing Powerspace Technology
Development Co. Ltd, and obtained an exclusive license
to operate 3D martial arts game 'Zun' in mainland China. |
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|
| Jan 2005 |
The9 officially announced its strategic
cooperation with Coca-Cola (China). |
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|
| Dec 2004 |
The9 officially announced its strategic
cooperation with Winking Entertainment Ltd. to develop
a 3D massively multiplayer online playing game. |
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|
| Dec 2004 |
The9 Limited (Nasdaq:NCTY) priced its IPO
of 6.075 million American Depositary Shares (ADS) on Nasdaq. |
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|
| Sep 2004 |
The9 obtained an exclusive license from
Hanbisoft to localize and operate Granado Espada in China. |
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|
| July 2004 |
The9 signed a license agreement with Lager
Interactive Inc. and obtained an exclusive license to
operate online game 'Mystina Online' in China. |
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|
| Apr 2004 |
The9 strategically invested in Object Software
Limited, making a forceful onset in the R&D field of domestic
online games. |
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|
| Feb 2004 |
The9 signed a license agreement with Vivendi Universal
Games and became the exclusive licensee and operator of
World of Warcraft,
a top-tier online game in the world, in China. |
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|
| Jan 2004 |
MU was selected as one of the Top 10 most popular online
games in a survey of online game industry in China by
Vnet. Concurrently, The9 was honored with the “2003 Star
Game Company” Award in the 2003 Best Game Contest organized
by Gamespot and CCTV-5 E-Sports World. |
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|
| Apr 2003 |
MU took the first prize in all seven categories in
a survey of Chinese online games conducted by 17173.com
(the most influential online game portal in China) and
became the most popular online game amongst Chinese gamers. |
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|
| Feb 2003 |
MU officially commercially launched, later reaching
historical highs of registered users of over 15 million
and 300,000 peak concurrent users. |
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|
| Sep 2003 |
MU started open beta testing, with 30,000 concurrent
users on the first day. |
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|
| Jul 2002 |
The9 cooperated with Webzen of Korea and became the
exclusive licensee and operator of MU, a famous online
game in China. |
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|
| Feb 2002 |
The9 City Community was named as the 2002-2003 Editor's
Choice 'Best Online Community' by Chinese Popular Computer
Week. |
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| Sep 2000 |
Registered users of The9 City Community exceeded 1
million. |
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| Jul 2000 |
Ranked as the No.1 entertainment website in 2000 in
a survey on China's Internet market conducted by China
Internet Network Information Centre (CNNIC). |
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|
| May 2000 |
Changed our domain name to www.the9.com. |
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|
| Jan 2000 |
Ranked No.1 in the Community website category and 13th
in the Chinese users most recommended website category,
in the 5th nation-wide survey conducted by CNNIC. |
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|
| Dec 1999 |
Registered users exceeded 100,000 (The total number
of Chinese Internet users as at December 1999 was 8,900,000). |
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| Aug 1999 |
The9 Limited's predecessor company launched www.gamenow.net,
which focuses on the development of an online virtual
community. We are the first high-tech company to introduce
the concept of online virtual community in China. |
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