| Shanghai, China – November 11, 2005.
The9 Limited (NASDAQ: NCTY), a leading online game operator
and developer in China, announced its unaudited financial
results for the third quarter of 2005 today.
Highlights:
- Net revenues for the third quarter of 2005 grew by
232% quarter-over-quarter and 2,096% year-over-year
to RMB184.8 million (US$22.8 million).
- Net revenues attributable to the operation of World
of Warcraft
("WoW") for the third quarter of 2005 was
RMB180.6 million (US$22.3 million).
- Net income for the quarter was RMB37.7 million (US$4.7
million), compared with a net loss of RMB23.0 million
(US$2.8 million) in the second quarter of 2005.
- Adjusted EBITDA (non-GAAP) was RMB58.1 million (US$7.2
million) in the third quarter, compared with a negative
adjusted EBITDA (non-GAAP) of RMB5.3 million (US$0.7
million) in the second quarter of 2005.
- Earnings per share (one American Depositary Share
"ADS" represents one ordinary share) was RMB1.56 (US$0.19)
for the third quarter of 2005 and adjusted EBITDA (non-GAAP)
per share was RMB2.40 (US$0.30) for the third quarter
of 2005.
Management Comments:
Commenting on the third quarter, Jun Zhu, Chairman
and Chief Executive Officer of The9 Limited, said: "The
third quarter of 2005 was the first quarterly period
which fully reflected our operation of Blizzard Entertainment 's
World of Warcraft
("WoW") in China. In the third quarter, we
attained peak and average concurrent WoW users of approximately
467,000 and 240,000, respectively. Notably, after a
normalization of customer usage patterns in the third
quarter, we have seen impressive metrics in October,
with new account activations continued daily and recording
peak concurrent WoW user level exceeding 500,000. As
of October 31, 2005, more than 2.5 million paid accounts
have been activated since launch."
Chief Financial Officer, Hannah Lee, commented, "The
revenue and earnings potential of World of Warcraft
in the China market is becoming more evident. Net revenues
were US$22.8 million in the third quarter of 2005 and
operating profit was US$6.2 million. Although we accounted
for two months of minority interest in China The9 Interactive
Limited ("C9I"), our subsidiary that operates
WoW in China, before we completed the acquisition of
the remaining 31.1% interest in C9I in late August 2005,
we recorded net income of US$4.7 million. Starting from
this quarter, we will begin presenting adjusted earnings
before interest, taxes, depreciation and amortization
("adjusted EBITDA") as we believe this information
will be useful to the company and investors by highlighting
the major expenses that will not result in cash settlement
in the future nor impact the company's future cash earnings
or cash flows."
The9's Unaudited Third Quarter 2005 Results
For the third quarter of 2005, The9 reported net revenues
of RMB184.8 million (US$22.8 million), an increase of
232% from the second quarter of 2005 or 2,096% from
the corresponding period in 2004. The increase was mainly
due to significant growth in revenues from online games
as a result of The9's commercial operations of WoW in
China which commenced in June 2005. Net revenues attributable
to the operation of WoW for the third quarter of 2005
was RMB180.6 million (US$22.3 million).
For the third quarter of 2005, revenues from game operating
support, website solutions and advertisement were RMB0.9
million (US$0.1 million), a decrease of 20.2% from the
second quarter of 2005 or 85.1% from the corresponding
period in 2004. These revenues, which are mainly generated
from the provision of game operating support to 9Webzen
related to the operation of MU in China, decreased in
the third quarter of 2005 as a result of a decline in
MU revenues.
Other revenues in the third quarter of 2005, which
mainly included sales of game-related accessories and
promotional activities related to WoW, increased to
RMB3.1 million (US$0.4 million) from RMB2.1 million
(US$0.3 million) in the second quarter of 2005, primarily
as a result of increased sales of WoW licensed merchandise
in the third quarter of 2005 compared to the second
quarter of 2005.
Gross profit for the third quarter of 2005 increased
by 207% to RMB92.6 million (US$11.4 million) from RMB30.1
million (US$3.7 million) in the second quarter of 2005.
Gross profit margin declined to 50.1% for the third
quarter of 2005 from 54.1% in the second quarter of
2005. The decline in gross margin was primarily related
to the following two factors:
a. one-month amortization of intangibles assets of
RMB7.4 million (US$0.9 million) relating to assets acquired
in connection with The9's acquisition of the remaining
31.1% interest in C9I; and
b. costs such as internet data center rental, server
depreciation and certain staff costs incurred prior
to commercial launch of WoW in June 2005, were previously
included in the product development expenses; after
the commercial launch of WoW, such costs have been included
in our cost of services.
Operating expenses decreased by 24.9% to RMB42.2 million
(US$5.2 million) in the third quarter of 2005 from RMB56.1
million (US$6.9 million) in the second quarter of 2005.
This was mainly due to a significant decrease in product
development expenses in the third quarter. As discussed
above, certain costs incurred prior to the commercial
launch of WoW was classified as product development
expenses in the second quarter of 2005 as such costs
related to the development and testing of WoW. Subsequent
to the commercialization of WoW in China, such expenses
are included in our cost of services as such costs are
directly related to the provision of online game services.
In addition, in the second quarter of 2005, we recognized
RMB5.0 million (US$0.6 million) advances paid to third
party developers in connection with early-stage game
development of our second self-developed game as product
development expenses.
As a result of the aforementioned factors, we recorded
a profit from operations of RMB50.4 million (US$6.2
million) in the third quarter of 2005 compared with
a loss from operations of RMB26.0 million (US$3.2 million)
in the second quarter of 2005.
Other expenses for the third quarter of 2005 was RMB2.8
million (US$0.3 million) compared to other income of
RMB5.2 million (US$0.6 million) in the second quarter
of 2005. This decrease was primarily due to foreign
exchange loss of RMB8.1 million (US$1.0 million) related
to the appreciation of the Chinese Renminbi against
the US Dollar in July 2005 which was partially offset
by revenues of RMB5.6 million (US$0.7 million) recognized
from sale of Pass9, our proprietary integrated membership
management and payment system. Although the company
generates substantially all of its revenues in Chinese
Renminbi which has become more valuable in US Dollar
terms, in accordance with GAAP, the company translates
its monetary assets and liabilities which are denominated
in currencies other than Chinese Renminbi into Chinese
Renminbi as of each accounting period end.
Equity in loss of affiliated companies mainly results
from The9's 51% equity interest in 9Webzen, which operates
MU in China, its 40% equity interest in Beijing Wanwei,
a PRC game portal company, its 20% equity interest in
Object Software, a game developer based in China and
its 30% equity interest in the joint venture company
that operates the WoW game in other parts of Greater
China. For the third quarter of 2005, equity losses
from affiliated companies, net of taxes, amounted to
RMB4.6 million (US$0.57 million), compared to a loss
of RMB4.0 million (US$0.49 million) for the second quarter
of 2005 mainly due to increased losses from affiliates.
As a result of the cumulative effect of the foregoing
factors, net income for the third quarter of 2005 was
RMB37.7 million (US$4.7 million) compared to net loss
of RMB23.0 million (US$2.8 million) in the second quarter
of 2005, representing earnings per share and per ADS
of RMB1.56 (US$0.19).
Adjusted EBITDA (non-GAAP) and negative adjusted EBITDA
(non-GAAP) are defined as earnings or loss, respectively,
before depreciation of fixed assets, impairment and
amortization of intangibles, income tax expenses/benefits
and share-based compensation expenses relating to stock
options granted to directors, employees and consultants,
as applicable. Adjusted EBITDA (non-GAAP) for the third
quarter totaled RMB58.1 million (US$7.2 million), compared
to adjusted EBITDA (non-GAAP) of RMB2.9 million (US$0.4
million) for the same period in 2004 and negative adjusted
EBITDA (non-GAAP) of RMB5.3 million (US$0.7 million)
for the previous quarter.
Adjusted EBITDA (non-GAAP) per share was RMB2.40 (US$0.30)
for the quarter, compared to adjusted EBITDA (non-GAAP)
per share of RMB0.29 (US$0.03) for the same period of
2004 and negative adjusted EBITDA (non-GAAP) per share
of RMB0.22 (US$0.03) for the previous quarter.
As of September 30, 2005, the Company's total cash
and cash equivalents balance was RMB483.0 million (US$59.7
million). The decrease in cash and cash equivalents
from RMB793.4 million (US$98.0 million) as at December
31, 2004 was mainly due to the combined result of purchases
of WoW servers, prepaid royalty payment for the first
year of WoW's operating term, and partial payment to
the joint venture partner for the purchase of the remaining
31.1% interest in C9I, offset in part by receipts of
prepaid card proceeds and repayments received against
loan receivable.
Regarding 9Webzen
The9 owns a 51% equity interest in 9Webzen but cannot
consolidate 9Webzen in The9's consolidated financial
statements due to the significant participation right
possessed by Webzen, Inc., the holder of the remaining
49% interest in 9Webzen. Prior to The9's commercialization
of WoW in China, game operating support revenues from
The9's provision of services related to 9Webzen's MU
operation had contributed significantly to The9's consolidated
revenues since February 2003, when MU was commercially
launched in China. Equity from 9Webzen was also a significant
contributor to The9's consolidated net income historically.
The9's share of loss from 9Webzen in the third quarter
of 2005 was RMB2.3 million (US$0.3 million) compared
with RMB3.1 million (US$0.4 million) in the previous
quarter, which was a result of a decline in 9Webzen's
revenue from MU and cost-cutting measures during the
period.
We have historically included the separate financial
information of 9Webzen in our quarterly earnings announcements
since we became a public company in December 2004. In
the nine-month period and quarterly period ended September
30, 2005, The9's equity from 9Webzen and The9's share
of the total assets of 9Webzen were less than 20% of
The9's operating income and total assets, respectively,
for the corresponding period. Therefore, The9 has decided
not to present 9Webzen's separate financial information
for the third quarter of 2005.
Recent Developments
In July 2005, The9 announced that it has signed a term
sheet to purchase the 31.1% minority interest in C9I,
from the joint venture partner. In late August 2005,
the purchase was completed and C9I became a wholly-owned
subsidiary of The9. No minority interest is therefore
recorded in our unaudited consolidated statement of
operations since September 2005. The allocation of purchase
price is prepared based on management's best estimates
at this time. As permitted under GAAP, certain estimates
may be subject to adjustment as we finalize the purchase
price allocation during the fourth quarter of 2005.
Based on the current purchase price allocation, The9
has recognized RMB7.4 million (US$0.9 million) of amortization
related to the estimated fair value of the intangible
assets acquired in the quarter ended September 30, 2005.
Furthermore, in October 2005, The9 announced that an
exclusive license from Vivendi Universal Games, Inc.
on behalf of WoW publisher and developer Blizzard Entertainment,
Inc. to operate WoW in other parts of Greater China
was granted to a joint venture between a locally renowned
online game operator based outside of mainland China
and The9's subsidiary. The9 indirectly owns a 30% equity
interest in this joint venture.
Non-GAAP Measures
To supplement the consolidated financial statements
presented in accordance with United States GAAP, The9
uses non-GAAP measures of adjusted EBITDA and negative
adjusted EBITDA, which are adjusted from the most directly
comparable financial measures calculated and presented
in accordance with GAAP to exclude certain expenses.
These non-GAAP financial measures are provided to enhance
investors' overall understanding of the company's financial
performance.
Adjusted EBITDA (non-GAAP) and negative adjusted EBITDA
(non-GAAP) are defined as earnings and loss, respectively,
before depreciation of fixed assets, amortization of
intangibles, income tax expenses/benefits and share-based
compensation expenses relating to stock options granted
to employees, directors and consultants, as applicable.
The company believes its adjusted EBITDA provides useful
information to both management and investors as they
exclude certain expenses that are not expected to result
in future cash payments. This non-GAAP measure should
be considered in addition to results prepared in accordance
with GAAP, but should not be considered a substitute
for or superior to GAAP results. For more information
on this non-GAAP financial measure, please see the tables
captioned "Reconciliation of non-GAAP to GAAP results"
set forth at the end of this release.
Conference call / Webcast information
The9's management team will host a conference call
on Thursday, November 10, 2005 at 7:00 PM US Eastern
Time, corresponding with Friday, November 11, 2005 at
8:00 AM Beijing Time, to present an overview of The9's
financial performance and business operations.
Investors, analysts and other interested parties will
be able to access the live conference by calling +1-617-786-2903,
password "81178862." In the U.S., members of the
financial community may also participate in the call
by dialing toll-free +1-800-299-9086, password "81178862".
A replay of the call will be available through Nov 17,
2005. The dial-in details for the replay: U.S. toll
free number +1-888-286-8010, International dial-in number
+1-617-801-6888; Password "85210330".
The9 will also provide a live webcast of the earnings
call at the company's website, at corp.the9.com, 15
minutes prior to the call, then click on the icon for
"Third Quarter 2005 Financial Results Call" and follow
the instructions.
About The9 Limited
The9 Limited is a leading online game operator and
developer in China which commenced operations in 1999.
Currently, The9's business is primarily focused on operating
and developing MMORPGs. The9 directly or through affiliates
operates licensed MMORPGs, consisting of WoW, MU and
Mystina Online, in China. It has also obtained exclusive
licenses to operate additional MMORPGs in China, including
Granado Espada. In addition, The9 has developed its
first proprietary MMORPG titled "Joyful Journey West"
("JJW"), which entered all-access public open beta testing
in August 2005.
Safe Harbor Statement
This announcement contains forward-looking statements.
These statements are made under the "safe harbor" provisions
of the U.S. Private Securities Litigation Reform Act
of 1995. These forward-looking statements can be identified
by terminology such as "will," "expects," "anticipates,"
"future," "intends," "plans," "believes," "estimates"
and similar statements. Among other things, the business
outlook and quotations from management in this press
release contain forward-looking statements. The9 may
also make written or oral forward-looking statements
in its periodic reports to the U.S. Securities and Exchange
Commission on Forms 20-F and 6-K, etc., in its annual
report to shareholders, in press releases and other
written materials and in oral statements made by its
officers, directors or employees to third parties. Statements
that are not historical facts, including statements
about The9's beliefs and expectations, are forward-looking
statements. Forward-looking statements involve inherent
risks and uncertainties. A number of important factors
could cause actual results to differ materially from
those contained in any forward-looking statement. Potential
risks and uncertainties include, but are not limited
to, The9's limited operating history as an online game
operator, political and economic policies of the Chinese
government, the laws and regulations governing the online
game industry and information disseminated over the
Internet in China, intensified government regulation
of Internet cafes, The9's ability to retain existing
players and attract new players, license, develop or
acquire additional online games that are appealing to
users, anticipate and adapt to changing consumer preferences
and respond to competitive market conditions, and other
risks and uncertainties outlined in The9's filings with
the U.S. Securities and Exchange Commission, including
its registration statement on Form F-1, as amended,
and annual report on Form 20-F. The9 does not undertake
any obligation to update any forward-looking statement,
except as required under applicable law.
For further information about The9, please contact James Rhee, CFA
Investor Relations - Senior Director
The9 Limited
Tel: +86 (21) 5172-9990
Email:
Website:
|