Shanghai, China – May 22, 2007.The9 Limited (NASDAQ:
NCTY)(“The9”), a leading online game operator in China,
announced today its unaudited financial results for the
first quarter ended March 31, 2007.
First Quarter 2007 Financial Highlights:
-Net revenues for the first quarter of 2007 decreased
by 4% quarter-over-quarter and increased 27% year-over-year
to RMB270.0 million (US$35.0 million).
-Net revenues attributable to the operations of Blizzard
Entertainment ’s
World of Warcraft
(“WoW”)(1), which included revenues from game playing
time, merchandise and installation package sales, decreased
by 5% quarter-over-quarter and increased 27% year-over-year
to RMB266.3 million (US$34.5 million) in the first quarter
of 2007.
-Net income for the first quarter of 2007 was RMB66.1
million (US$8.6 million), a 37% decrease from RMB105.1
million (US$13.6 million) in the fourth quarter of 2006,
and a 12% increase from RMB58.8 million (US$7.6 million)
in the first quarter of 2006. Excluding a financial
subsidy of RMB19.8 million (US$2.6 million) received
from the local government, gain on investment disposal
of RMB23.4 million (US$3.0 million) from the sale of
certain equity investment, and impairment loss on one
of our investments of RMB20.4 million (US$2.6 million)
in the fourth quarter of 2006, net income for the first
quarter of 2007 decreased by 20% from the previous quarter.
-EBITDA (non-GAAP) was RMB117.7 million (US$15.2 million)
in the first quarter of 2007, a quarter-over-quarter
decrease of 20% from RMB146.6 million (US$19.0 million)
in the fourth quarter of 2006, and a year-over-year
increase of 18% from RMB99.6 million (US$12.9 million)
in the first quarter of 2006.
-Fully diluted earnings per share (one American Depositary
Share “ADS” represents one ordinary share) were RMB2.65
(US$0.34) for the first quarter of 2007, compared with
RMB4.25 (US$0.55) for the fourth quarter of 2006, and
RMB2.42 (US$0.31) for the first quarter of 2006. Fully
diluted EBITDA (non-GAAP) per share were RMB4.72 (US$0.61)
for the first quarter of 2007, compared with RMB5.93
(US$0.77) for the fourth quarter of 2006 and RMB4.10
(US$0.53) for the first quarter of 2006.
Management Comments: With respect
to the first quarter 2007 results, Jun Zhu, Chairman
and Chief Executive Officer of The9 commented, “We are
pleased to report that The9 has achieved solid financial
results in the first quarter of 2007. Despite the seasonal
holiday impact in the quarter, we were able to maintain
relatively stable user levels for Blizzard Entertainment ’s
World of Warcraft
game in China. In the first quarter of 2007, we attained
peak and average concurrent WoW users in mainland China
of approximately 680,000 and 330,000, respectively.
As of March 31, 2007, over 7.5 million paid accounts
had been activated(2).
While we continue to prepare for the launch of WoW's
major expansion pack: The Burning Crusade ,
we started open beta testing for the highly anticipated
Soul of The Ultimate NationTM game in China in April
and achieved a peak concurrent user level of over 400,000
users. We believe the strong preliminary result of SUN's
open beta testing is indicative of The9's transition
from a one-game to a multi-game company with diversified
sources of revenue. In addition, Electronic Arts Inc.
recently became a strategic investor of The9, and concurrently
with their investment, we obtained the exclusive license
to operate EA SPORTS
FIFA Online, a blockbuster online soccer game, in mainland
China. We recently also obtained the exclusive license
to operate Audition 2, an advanced casual dancing online
game, in mainland China. These exciting new developments
are solid proof of The9's ability to execute our focused
strategy of introducing high-quality games to the China
online game market and to further diversify our game
portfolio to include casual style games to address a
wider range of audiences.”
Hannah Lee, Vice President and Chief Financial Officer,
commented, “Despite the seasonality impact to the WoW
game, we achieved solid financial and operational results
for the first quarter of 2007. With the upcoming launch
of The Burning Crusade
expansion pack together with the accompanying opening
of a new server site, we expect, based on responses
from overseas players, that even more players will be
attracted to the World of Warcraft game.
SUN's strong open beta testing results increased our
confidence that the game will bring additional sources
of revenue for the Company and will enhance and diversify
the number of our revenue-generating games. In addition
to our strong MMORPG portfolio, FIFA Online and Audition
2 will be The9's initial steps into the growing casual
game arena. We believe The9 is well positioned for further
sustainable growth in the rapidly evolving Chinese online
game market.”
Discussion of The9’s First Quarter 2007 Results
(Preliminary Unaudited) Revenues
For the first quarter of 2007, The9 reported total gross
revenues of RMB284.7 million (US$36.9 million), a 4%
decrease from RMB297.8 million (US$38.6 million) in
the fourth quarter of 2006 and a 27% increase from RMB223.5
million (US$28.9 million) in the first quarter of 2006.
Total net revenues were RMB270.0 million (US$35.0 million),
a 4% decrease from RMB282.7 million (US$36.6 million)
in the fourth quarter of 2006 and a 27% increase from
RMB212.1 million (US$27.5 million) in the first quarter
of 2006. The quarter-over-quarter revenue decrease was
mainly due to the seasonal impact on Blizzard Entertainment 's
World of Warcraft 's
usage during the Chinese New Year and winter holiday.
Net revenues attributable to the operations of Blizzard
Entertainment 's
World of Warcraft ,
including game playing time, merchandise and installation
package sales, were RMB266.3 million (US$34.5 million)
in the first quarter of 2007, a 5% decrease from the
previous quarter due primarily to the holiday impact,
and a 27% increase from the same period of last year.
For the first quarter of 2007, online game services
gross revenues were RMB281.3 million (US$36.4 million),
a 5% decrease from RMB296.7 million (US$38.4 million)
in the fourth quarter of 2006 and a 27% increase from
RMB220.8 million (US$28.6 million) in the first quarter
of 2006.
For the first quarter of 2007, gross revenues from
game operating support, website solutions and advertisement,
were RMB2.6 million (US$0.3 million), an increase of
430% from the previous quarter and 247% from the same
period of last year. The increase in these revenues
was mainly due to certain technical support services
provided in the quarter, where no such services were
provided in the previous quarter or in the same period
last year.
Other gross revenues mainly included sales of WoW related
merchandise and installation packages. For the first
quarter of 2007, other gross revenues were RMB0.8 million
(US$0.1 million) compared to RMB0.6 million (US$0.08
million) in the fourth quarter of 2006 and RMB1.9 million
(US$0.2 million) in the first quarter of 2006. The quarter-over-quarter
increase was primarily due to sales of installation
packages of the Guild Wars game during the first quarter
of 2007 when it commenced open beta testing while there
were no such revenues in the previous quarter.
Gross Profit
Gross profit for the first quarter of 2007 decreased
by 3% quarter-over-quarter but increased 37% year-over-year
to RMB130.3 million (US$16.9 million). The sequential
decrease of gross profit was mainly due to decreased
revenues as mentioned above. Gross profit margin for
the first quarter 2007 remained relatively stable at
48% compared to the previous quarter, but improved from
45% in the same period of last year.
Operating Expenses
For the first quarter of 2007, operating expenses were
RMB58.1 million (US$7.5 million), a 6% increase from
RMB54.7 million (US$7.1 million) in the previous quarter
and a 52% increase from RMB38.3 million (US$5.0 million)
in the same period of last year. The sequential increase
in operating expenses was primarily due to increased
product development expenses relating to certain costs
for Soul of The Ultimate Nation
and Guild Wars during their respective closed and open
beta testing phases, partially offset by decreased sales
and marketing expenses incurred for WoW as relatively
less updates were introduced in the first quarter.
Income from Operations
For the first quarter of 2007, profit from operations
decreased by 10% quarter-over-quarter but increased
27% year-over-year to RMB72.1 million (US$9.3 million).
Operating margin for the first quarter of 2007 was 27%,
remained stable compared to 28% in the previous quarter
and 27% in the same period of last year. The slight
sequential decline of operating margin was a combined
result of decreased revenues and increased operating
expenses as mentioned above.
Other Income (Expenses)
Other expenses for the first quarter of 2007 was RMB0.9
million (US$0.1 million) compared to other income of
RMB19.1 million (US$2.5 million) in the fourth quarter
of 2006 and other expenses of RMB0.5 million (US$0.06
million) in the first quarter of 2006. The sequential
difference was primarily due to the receipt of a financial
subsidy of RMB19.8 million (US$2.6 million) from the
local government in the fourth quarter of 2006, compared
to no such financial subsidy being received in the first
quarter of 2007.
Income Tax Benefit (Expense)
Income tax expense for the first quarter of 2007 was
RMB8.1 million (US$1.0 million) compared to income tax
benefit of RMB1.0 million (US$0.1 million) in the fourth
quarter of 2006 and income tax benefit of RMB0.2 million
(US$0.02 million) in the first quarter of 2006. This
was primarily due to the increase of effective tax rate
following the expiration of income tax holiday of a
significant PRC subsidiary, partially offset by adjustments
of RMB7.2 million (US$0.9 million) to deferred tax valuation
allowances due to the anticipated utilization of tax
loss carry forward.
Gain (Loss) on Equity Investments
For the first quarter of 2007, loss on equity investments,
net of taxes, amounted to RMB1.5 million (US$0.2 million),
compared to a loss of RMB1.1 million (US$0.1 million)
for the fourth quarter of 2006, and a gain of RMB1.1
million (US$0.1 million) for the first quarter of 2006.
The sequential increase in loss on equity investments
was primarily because most of the existing affiliated
companies were still in the game development or early
game commercialization stages, thus contributed losses
in the first quarter of 2007; whereas in the fourth
quarter of 2006, the joint venture that operates Blizzard
Entertainment 's
World of Warcraft
in other greater China regions, which we disposed of
in late 2006, recorded a gain during the fourth quarter
of 2006, which offset, to a large extent, the losses
incurred by the other affiliated companies.
Net Income
For the first quarter of 2007, net income was RMB66.1
million (US$8.6 million), which decreased by 37% quarter-over-quarter
from RMB105.1 million (US$13.6 million) in the fourth
quarter of 2006 but increased by 12% year-over-year
compared to RMB58.8 million (US$7.6 million) in the
first quarter of 2006. The sequential decrease of net
income was a result of the cumulative effect of the
foregoing factors. Excluding a financial subsidy of
RMB19.8 million (US$2.6 million) received from the local
government, gain on investment disposal of RMB23.4 million
(US$3.0 million) from the sale of certain equity investment,
and impairment loss on one of our investments of RMB20.4
million (US$2.6 million) in the fourth quarter of 2006,
net income for the first quarter of 2007 decreased by
20% from the previous quarter.
Fully diluted earnings per share and per ADS for the
first quarter of 2007 was RMB2.65 (US$0.34), compared
to RMB4.25 (US$0.55) in the fourth quarter of 2006 and
RMB2.42 (US$0.31) in the first quarter of 2006.
EBITDA (non-GAAP) is defined as earnings before depreciation
of fixed assets, amortization of intangibles and income
tax expenses/benefits, as applicable. For the first
quarter of 2007, EBITDA (non-GAAP) was RMB117.7 million
(US$15.2 million) compared to EBITDA (non-GAAP) of RMB146.6
million (US$19.0 million) for the previous quarter and
RMB99.6 million (US$12.9 million) for the same period
of last year.
For the first quarter of 2007, fully diluted EBITDA
(non-GAAP) per share was RMB4.72 (US$0.61) compared
with RMB5.93 (US$0.77) for the fourth quarter of 2006
and RMB4.10 (US$0.53) in the first quarter of 2006.
As at March 31, 2007, the Company's total cash and
cash equivalents balance was RMB859.6 million (US$111.3
million). The decrease in cash and cash equivalents
from RMB937.8 million (US$121.4 million) as at December
31, 2006 was mainly due to the combined result of capital
expenditures on a new server site and upgrades of existing
server sites in preparation for the launch of World
of Warcraft: The Burning Crusade ,
payments relating to the purchase of our headquarter
office building in Shanghai, as well as prepaid royalty
payments to the licensor relating to World of Warcraft 's
China operations, offset in part by receipts from prepaid
game points, and final receipts of proceeds from the
disposal of our investment in the joint venture that
operates World of Warcraft
in the other regions of greater China.
The conversion of Renminbi (RMB) into U.S. dollars
(US$) in this press release is based on the noon buying
rate in The City of New York for cable transfers in
Renminbi per U.S. dollar as certified for customs purposes
by the Federal Reserve Bank of New York as of March
30, 2007 (the last business day of first quarter of
2007), which was RMB7.7232 to US$1.00. The percentages
stated in this press release are calculated based on
the RMB amounts.
Non-GAAP Measure
To supplement the consolidated financial statements
presented in accordance with accounting principles generally
accepted in the United States (“GAAP”), The9 uses the
non-GAAP measure of EBITDA, which is adjusted from the
most directly comparable financial measures calculated
and presented in accordance with GAAP to exclude certain
expenses. The non-GAAP financial measure is provided
to enhance investors’ overall understanding of the Company’s
operating performance.
EBITDA (non-GAAP) is defined as earnings before depreciation
of fixed assets, amortization of intangibles and income
tax expenses/benefits, as applicable. The Company believes
its EBITDA provides useful information to both management
and investors as it excludes certain expenses that are
not expected to result in future cash payments. The
use of EBITDA has certain limitations. Depreciation
and amortization expense for various assets and income
tax expenses/benefits have been and will be incurred
and are not reflected in the presentation of EBITDA.
Each of these items should also be considered in the
overall evaluation of our results. EBITDA should not
be considered as a measure of our liquidity. We compensate
for these limitations by providing the relevant disclosure
of our depreciation and amortization, and income tax
expenses/benefits in our reconciliations to the GAAP
financial measure, which should be considered when evaluating
our performance. EBITDA is not defined under GAAP, and
our EBITDA is not a measure of net income, operating
income, operating performance or liquidity presented
in accordance with GAAP. When assessing our operating
performance, you should not consider this data in isolation
or as a substitute for our net income, operating income
or any other operating performance measure that is calculated
in accordance with GAAP. In addition, our EBITDA may
not be comparable to similarly titled measures utilized
by other companies since such other companies may not
calculate EBITDA in the same manner as we do. For more
information on this non-GAAP financial measure, please
see the tables captioned “Reconciliation of non-GAAP
to GAAP results” set forth at the end of this release.
Other Developments
The9 today also announced that Mr. Alan Chen, Vice
President and Chief Technology Officer, will be leaving
the Company on June 30, 2007 due to personal reasons.
Mr. Huanxin Jiang, currently our Senior Technical Director,
will be promoted Vice President, effective June 30,
2007. Mr. Jiang joined The9 in February 2004 and after
this promotion he will be in charge of our technical
operations.
In addition, in recognition to their contribution to
the Company, Ms. Hannah Lee, currently our Vice President
& Chief Financial Officer, and Mr. Jun Yao, currently
our Vice President, will be promoted to Senior Vice
President & Chief Financial Officer, and Senior
Vice President, respectively, effective June 30, 2007.
Conference Call / Webcast Information
The9’s management team will host a conference call
on Monday, May 21, 2007 at 9:00 PM, US Eastern Time,
corresponding with Tuesday, May 22, 2007 at 9:00 AM,
Beijing Time, to present an overview of The9's financial
performance and business operations.
Investors, analysts and other interested parties will
be able to access the live conference by calling +1-617-597-5329,
password “41286252”. In the U.S., members of the financial
community may also participate in the call by dialing
toll-free +1-866-383-7998, password “41286252”. A replay
of the call will be available through May 29, 2007.
The dial-in details for the replay: U.S. toll free number
+1-888-286-8010, International dial-in number +1-617-801-6888;
Password “22906365”.
The9 Limited will also provide a live webcast of the
earnings call. Participants in the webcast should log
onto the Company’s web site www.corp.the9.com 15 minutes
prior to the call, then click on the icon for “The9
Limited Q1 2007 Earnings Conference Call” and follow
the instructions.
About The9 Limited
The9 Limited is a leading online game operator in
China. The9's business is primarily focused on operating
and developing high-quality games for the Chinese online
game players market. The9 directly or through affiliates
operates licensed MMORPGs, consisting of MU ,Blizzard
Entertainment 's
World of Warcraft ,
Soul of The Ultimate Nation ,and
its first proprietary MMORPG, Joyful Journey West ,
in mainland China. It has also obtained exclusive licenses
to operate additional MMORPGs and advanced casual games
in China, including Granado Espada,Guild Wars, Hellgate:
London, Ragnarok Online 2, Emil Chronicle Online,Huxley,FIFA
Online and Audition 2.In addition,The9 is also working
on the development of a 3D fantasy MMORPG game, Fantasy
Melody Online .
Safe Harbor Statement
This announcement contains forward-looking statements.
These statements are made under the “safe harbor” provisions
of the U.S. Private Securities Litigation Reform Act
of 1995. These forward-looking statements can be identified
by terminology such as “will,” “expects,” “anticipates,”
“future,” “intends,” “plans,” “believes,” “estimates”
and similar statements. Among other things, the business
outlook and quotations from management in this press
release contain forward-looking statements. The9 may
also make written or oral forward-looking statements
in its periodic reports to the U.S. Securities and Exchange
Commission on Forms 20-F and 6-K, etc., in its annual
report to shareholders, in press releases and other
written materials and in oral statements made by its
officers, directors or employees to third parties. Statements
that are not historical facts, including statements
about The9’s beliefs and expectations, are forward-looking
statements. Forward-looking statements involve inherent
risks and uncertainties. A number of important factors
could cause actual results to differ materially from
those contained in any forward-looking statement. Potential
risks and uncertainties include, but are not limited
to, The9’s limited operating history as an online game
operator, political and economic policies of the Chinese
government, the laws and regulations governing the online
game industry, information disseminated over the Internet
and Internet content providers in China, intensified
government regulation of Internet cafes, The9’s ability
to retain existing players and attract new players,
license, develop or acquire additional online games
that are appealing to users, anticipate and adapt to
changing consumer preferences and respond to competitive
market conditions, and other risks and uncertainties
outlined in The9’s filings with the U.S. Securities
and Exchange Commission, including its annual reports
on Form 20-F. The9 does not undertake any obligation
to update any forward-looking statement, except as required
under applicable law.
For further information, please contact:
Ms. Dahlia Wei
Senior Manager, Investor Relations
The9 Limited
Tel: +86 (21) 5172-9990
Email: IR@corp.the9.com
Website:
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